Digital Arts Open Call
1 Oct – 6 Dec, 2021

Mark

Landscape is, by etymological definition, a part of a territory that can be observed from a certain place. This implicitly names the existence of two antagonists: someone who looks and something that is looked at. Landscape is also one of the most important pictorial genres in the History of Art, with infinite works, techniques and authors who have attempted to encapsulate the territory, the eco-political relations that construct it and its inhabitants over time. These landscapes require an observer, but also a 'creative someone'.

In contrast to the pictorial landscape, the digital landscape is ubiquitous. It can be in one or thousands of places at once. Its territory is 'the cloud'. Its creation can be individual or collective. These landscapes do not depend on gravity or physical forces that manipulate it, but on the code that constructs it. Digital art opens up infinite possibilities to create new landscapes in perpetual transformation, either present or future, either real or imagined. It opens windows to other worlds to explore not only aesthetically, but also politically and socially, all the spaces we inhabit.

In our post-digital society we need to address the relations between digital, biological and cultural systems, between virtual and physical spaces, between the virtual and physical space, between technological and tactile experiences, between virtual and augmented reality, between roots and globalisation, between autoethnography and community narrative. In this context, we are looking for works that explore the creation of new post-digital landscapes.
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The landscape of the city of Vigo has been transformed by the construction of Vialia Vigo, a new 122,000 m2 macro-building designed by American architect Thom Mayne, which acts as a new 'gateway' to the city. A train and bus station, a shopping centre, a park and, now, a digital art exhibition space.

It is in this new location where five innovative large-format screens, new communication devices created by SMTH, will host a new digital art exhibition programme from today.

SMTH with the collaboration of MMMAD and the sponsorship of Nhood, launch the first international open call for digital artists on the screens of Vialia Vigo. Under the theme 'Post-digital Landscapes', we are looking for works that reflect on territory, landscape, city and space in the post-digital era.

From all the works received, a jury of experts will select the five best, which will receive a 1.500,00€ prize each and will be exhibited at Vialia Vigo from December 20th 2021 to February 20th 2022. Faced with the delocalisation of the digital world, in this first edition we are looking for artists and creators who have a special link with this place. Of the five selected artists, at least two must have been born or currently reside in Galicia.

Deadline: november 29th december 6th.

Jury
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Natalia Stuyk is a pioneering new media artist specialising in video and installation. Her work explores escapism, ritual behaviour and impossible worlds. She is currently working on interactive projects and installations, creating a symbiosis between the real and the digital, embracing new technologies that move away from conventional digital video.


Performa is a curators collective based in Galicia funded by David Barro, Mónica Maneiro and Iñaki Martínez Antelo. They are a team of professionals with an extensive experience in the field of culture, as producers and programmers of institutions and festivals and as curators of exhibitions and activities related to art, performativity and other creative disciplines. Founders and directors of Plataforma, the performative arts festival in Santiago de Compostela. They are coordinators of Art and Culture at the MadBlue Summit in Madrid, a festival of which David Barro is artistic director. Previously, Iñaki Martínez Antelo was director of MARCO in Vigo, Mónica Maneiro director of DARDOmagazine and David Barro director of the Luis Seoane Foundation and since 2017 of the DIDAC Foundation.



Zaiba Jabbar is a moving image artist, award-winning director, curator, commissioner and founder of Hervisions. She is interested in the democratisation of art and the new accessibility by how we experience art outside the white cube. Her curatorial project Hervisons is an investigation into how people in the margins are using technology to create art outside of traditional formats, making space for themselves through the experience of expanded moving image. She is a leader in augmented reality and digital art exhibitions online and offline working with clients and institutes that include Tate Modern, Tate Britain, Art Night, LUX, The London College of Fashion, Mira Festival and The Mosaic Room.



Mark